====== Technologies of the Sundala Starzone ====== {{INLINETOC}} {{:colonial_pact:sarp_spacer.png?40|}} ===== Pricinple Technological Articles ===== ----- ;#; **CONFED Systems** ;#; ;#; **[[technologies:confed:armaments|Armaments and Munitions]]**\\ ;#; ;#; **[[technologies:confed:electronicsandcoms|Electronics and COM Gear]]** ;#; ;#; **[[technologies:confed:combatframes|Armor and Powered Exoarmors]]** ;#; ;#; **[[technologies:confed:strikecraftandsubcraft|Strikecraft and Subcraft]]** ;#; ;#; **REDPACT Systems**\\ ;#; ===== Armament Technologies ===== ----- ==== Ammunition ==== ***'Cased'**\\ Powder, some kind of [[https://en.wikipedia.org/wiki/Primer_(firearms)|primer]], a [[https://en.wikipedia.org/wiki/Projectile|projectile/round]], and a casing to hold it all. However by this point brass has given way to a [[https://en.wikipedia.org/wiki/Polymer-cased_ammunition|variety of materials]] and various other ignition systems are in play aside from the old style of a primer being struck mechanical firing pin. Weapons that utilize this also must have an 'open' action cycle in order to eject the spent casing. \\ \\ ***'Caseless'**\\ A system in which the entire cartridge is consumed aside from the components involved with the projectile. Either it is a specialized form of propellent or the magazine is sealed to prevent damage to the rounds before loading. It can utilize a primer or some form of more exotic ignition. Heat accumulation and fouling are a danger with this sort of cartridge. \\ -\\ See also:[[https://en.wikipedia.org/wiki/Heckler_%26_Koch_G11|the G11]] and [[https://en.wikipedia.org/wiki/Caseless_ammunition|Caseless Ammunition]]\\ \\ ***'Semi-Cased'**\\ \\ ***Smart Rounds**\\ \\ ==== Weapon Types ==== {{:colonial_pact:sarp_spacer.png?40|}} ===== Power Generation ===== ----- ==== Fusion ==== ***Hurzen-Nishina Fusion Cycle System (HNFC)**\\ \\ ***Sakharov Cycle Microfusion Cell (SCM)**\\ \\ ==== Callenite Energy Storage Technology ==== ==== Fission ==== ==== Antimatter ==== ==== Solar ==== {{:colonial_pact:sarp_spacer.png?40|}} ===== Shielding ===== ----- ***Space Time Wake Field**\\ \\ ***Plasma Barrier Shield**\\ \\ {{:colonial_pact:sarp_spacer.png?40|}} ===== Armor Systems ===== ----- {{:colonial_pact:sarp_spacer.png?40|}} ===== Infantry Mobility Systems ===== ----- ==== Exo-Skin ==== ==== Exo-Frame ==== ==== Combat Frame ==== {{:colonial_pact:sarp_spacer.png?40|}} ===== Gravity Manipulation ===== ----- *Artificial Gravity for shipboard and habitat use. *Small area gravity manipulation for manufacturing or containment. {{:colonial_pact:sarp_spacer.png?40|}} ===== Cybernetics ===== ----- ***Neural Hardware / Link Hardware**\\ Ports to internal direct neural interfaces on the back of the neck and hands which also allow wireless connections if enabled. \\ \\ ***Neurofiber Augmentation**\\ Fine hair like connections entwined boosting reaction time and efficiency. {{:colonial_pact:sarp_spacer.png?40|}} ===== Biotechnology ===== ----- *Genetic repair and enhanced longevity. *Specific biomods. *Enhanced neurology. *Designer children. *GMO Livestock *GMO Crops {{:colonial_pact:sarp_spacer.png?40|}} ===== Materials ===== ----- *[[materials:seraplate]] {{:colonial_pact:sarp_spacer.png?40|}} ===== FTL Tech ===== ----- ==== Gate Technology ==== ==== Point to Point Fold Jump Drive ==== {{:colonial_pact:sarp_spacer.png?40|}} ===== Solar Confederation Technological Articles ===== ----- *[[technologies:confed:armaments]] *[[:arms_general_human]] *[[surface_vehicles:human:common]] *[[singlecraft:human:common]] *[[ships:human:common]]